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Nitro-Pan

11
Posts
A member registered Nov 25, 2023

Creator of

Recent community posts

thanks for the feedback! you're absolutely right, having a win state would've gone quite a long ways. this was our first jam as a team so we've got a bit of learning to go through :)
I think there's some degree of anti-aliasing applied after the pixel shader, and definitely way too much blur. we didn't adjust the default unreal graphics options at all and that's just what it ended up with.

incredibly fun, goofy game. really makes me feel like I'm in a finnish winter cabin. I was a little lost on how to get coins at first but I figured it out pretty quickly, the set piece hints were super cool. definitely ate a few before I figured out there were mushrooms in the house. the ending was fantastic, and everything comes together really nicely for a jam game. great work!

not bad! the gun feels pretty good and the movement works pretty well. feels like I'm moving at the right speed all the time. It does feel like I can just die out of nowhere, and instantly resetting me to the start of the game pronounces that feeling a lot. having checkpoints or even just some sound effects attached to the projectiles would go a long way

super cute, actually very engaging and the chat on the side adds a lot to the experience. Martin the Strong clutched out so many games with that magic

super cool game! felt so polished, really appreciated the little popup at the beginning with the in browser and download options. everything felt really well thought out and super professionally approached. 

very unsettling, everything comes together in a way that really enhances the fear you were going for. the lighting felt perfect, the sounds felt exactly right, and the layout was exactly what it needed to be. great work!

super good design! everything was intuitive and felt super good to control. definitely needs a reset button, I soft locked myself in the third level. the art's fantastic too

great little game! the puzzles ramped up in difficulty really fast, it's hard to get a good feel for how difficult your game is when you're making it the whole time and know the solutions. managed 3 stars in every level except for the first one with turrets. very fun to plan out an approach and see it all come together in the end. 

I loved the little indicators above everyone's head to tell you what's gonna happen to them. having them be numbered might help a little bit for clarity on what's happening when.

moving around is pretty fun, wall running is a little sticky feeling sometimes and I didn't rise up every time so I'm not really sure how it works. I got stuck with a reflect attack objective and no way to reflect attacks. having the sword feel like it doesn't do anything until you complete objectives is a little goofy feeling but it works when the objectives are easy.

cool idea! I really like being able to switch between the three modes, they all have a very unique feel to them and I like where you're going with that. It's a little hard, maybe too punishing for not being in the right mode. The movement prediction on the tail attack was very cool to see, made speed mode a lot more impactful

really cool game! super cool concept, trying to avoid your previous self and remembering where you put things so you can try and die later is super fun. music and sfx are great too!

super fun! oozes style and everything feels really good. a little hard to see and work with the elements, especially with how hectic the last level was. found myself running around collecting elements until I found something that worked